Post by Jeremy Winterberg on Feb 21, 2006 23:35:21 GMT -5
Here are some of the glitches that I know.
Warthog Jumping
The physics in Halo 2 have changed dramatically. You'll notice, first off, that just about any object can move or be destroyed. Every vehicle is now prone to explosion, even the mighty Scorpion tank.
Secondly, Master Chief has mass. Running into a light object or another person will cause them to move. Standing on a vehicle will weigh it down. . Also note that meleeing your partner in the back is no longer an automatic kill. Moreover, it will move them forward slightly (how far they moved is dependent on if the player meleeing was moving forward or jumping at the time of impact).
Warthog jumping is actually a lot easier in Halo 2, though. At least in co-op it is. Here's what to do:
First off, don't go in on legendary. In this mode, if one player dies, you revert to saved. Warthog jumping, however, is all about one player dying. Try normal or easy.
Now, get a Warthog (I suppose other vehicles would work, but for old time's sake...). Choose your location wisely. Preferably somewhere where there isn't a ceiling above you, and where you aren't surrounded by large buildings. Now, start the grenade pile.
It's best if you went through the level, up to this point, without using any grenades. This should cause you both to have eight (four plasma, four frag). Possibly the hardest part of Warthog jumping is making a decent pile. Choose a spot roughly five feet away from where you'll park the Warthog for the launch. Have one player stand there, facing where the pile will be.
The other player now bashes in his teammate's back. Might take three or four melees, but all his grenades should fly forward and land in a fairly nice pile. Player 1 (doing the killing), needs to stand back for a couple seconds, so Player 2 doesn't respawn in the grenade pile. He should respawn with at least one grenade (most probably frag). Have him stand in the exact same spot (or as close as you can get), and melee him again. Keep doing this to build up your pile.
Take note that, when meleeing, you should stand completely still. Moving forward while hitting will place your grenades farther away from the pile, or at least make the creation of a neat pile a lot harder.
If you want, you can also kill Player 1 and get his eight grenades. There are two disadvantages to this, but both can be overcome:
1. You need one grenade (plasmas preferred), to start the explosion. Not killing one player makes keeping this grenade out of the pile a lot easier.
2. Both players now have no grenades, so it's likely you'll take some out of the pile while trying to enter the Warthog.
After you get a decent amount of grenades (5-20+), it's time to clean up your pile. Have one player pick up any grenades that fell away from the others, and kill him again, hopefully putting those grenades back with the rest.
Now you can park your Warthog on the grenades. Parking it with the pile in center of the hog will cause a vertical launch, while parking it without all the grenades under the hog will cause more a horizontal launch. Mix and match these physics however you like.
-Get a checkpoint here by wandering around a bit, or killing a couple enemies.
You'll want it in case you botch the launch.
Finally, toss a plasma grenade right onto the pile (or anywhere near, but on it is fairly standard). Hop in the Warthog before it explodes and enjoy the ride. You and your Warthog can survive an absurd amount of grenades, many more than you would have survived in Halo 1. Use this to your advantage and see where you can get to.
Skull Guide
Bungie put hidden skull throughout the game as gift. Each has its own effect, and is hidden in every level. All but one is found in legendary, Blind skull, which can be found on any difficulty. Some skulls make it harder gameplay and some will help you out.
Unknown Skull Armory
» Level: Armory
» Difficulty: Legendary
» Display: None
» Skull Effect: It appears to make enemies more aware of your location.
» Location: At the begining "Armory" wait in the room until the Sarge starts telling you to get into the elevator. You MUST wait for him to say "Would it help if I said please?" When he says this, get into the elevator and go down to the tram. Get on the tram and face towards the INSIDE of the building. Press up against the glass doors towards the inside of the building. You should hold 'X' down, and you should pick up the skull. It's on a stack of green crates, near the end of the tram ride.
Thunderstorm Skull Cairo Station
» Level: Cairo Station
» Difficulty: Legendary
» Display: Thunderstorm
» Skull Effect: All covenant enemies become spec ops.
» Location: After you take out the second room of covenant boarding the ship, the game says "Priority Shift". Shortly after this you will go to the armory where you will have to take out a couple of Elites. The next room is "Commons B.01" ( a large room with trees and a window at the end on the second floor that has a plasma turret. The skull is on the highest ledge behind you, above the doorway where you enter this room. Take out all the baddies and proceed to the window with the turret. jump to the left onto the ledge from the window. you will notice several diagonal supports that lead up to two thin rails that run the length of the room. Make a well timed jump/duck from one of the diagonal beams to the rails. Follow the rails all the way to the other end of the room and you will see a ledge on the left with a trashcan. In between the trashcan and the wall is another cigar! Knock over the trashcan to reveal the "Thunderstorm" skull.
Blind Skull Outskirts
» Level: Outskirts
» Difficulty: Any
» Display: Blind
» Skull Effect: There is no HUD or weapons on screen
» Location: At the beginning of Outskirts jump on top of the light on top of the door with a crouch jump, then jump to the left platform. Turn to your left and go down the long dark corridor and pick up the skull; it will say blind and your screen will flash black for a while. In this mode you can not see your weapon, body, shields, ammo, or radar. To get rid of this feature use the following method: 1. Turn off your XBOX or Save and Quit. 2. Go to Campaign and select level and choose Cairo Station. 3. Skip the cinematics and then Save and Quit. 4. Go Outskirt and your hud is back.
Catch Skull Metropolis
» Level: Metropolis
» Difficulty: Legendary
» Display: Catch
» Skull Effect: This skull will cause your enemies to throw many more grenades.
» Location: Right after you exit from the underground highway, you'll come to a large open-air circular room with a handful of Jackal snipers and some Elites. The quickest way to get safely to the skull is to get the next checkpoint by jumping into the Warthog and letting the marine drive you to the next area. Jump out of the jeep and backtrack to the large room, and clear the area. You will see a large semi-circlular beam going from one of the main platforms that goes from the ground up to the top of the two towers. Do a grenade jump at the bottom of this beam and walk all the way to the top. Jump over to the ledge of the left tower. Walk to the end of the ledge and you will find the Catch skull.
Grunt Birthday Skull The Arbiter
» Level: The Arbiter
» Difficulty: Legendary
» Display: Grunt Birthday Party
» Skull Effect: Headshots makes enemies explode
» Location: Right after u get out of the sewers (Tunnel), there is a big area and 2 ghosts, kill every thing first, then go to the middle of it where u see a arc that leads up onto a building, throw a grenade down and jump by it to get enough height to start climbing it. When you get to the top take a left and hug the wall around the structure and the skull will be there. To get rid of this feature use the following method: 1. Turn off your XBOX or Save and Quit. 2. Go to Campaign and select level and choose Cairo Station. 3. Skip the cinematics and then Save and Quit. 4. Go Outskirt and your back.
Famine Skull Oracle
» Level: Oracle
» Difficulty: Legendary
» Display: Famine
» Skull Effect: This skull causes all preset human weapons that are picked up to start at half ammo.
» Location: After you've killed your first few flood, you'll come to a
room where there is brakeable glass seperating you from a battle between the Flood and the Heretics. You have to go down there to continue through the level, as after a set amount of flood are killed here, the heretics open a door so you can continue. Then, if you stay at the bottom floor of the 'glass room' and stand on the lower part of the pillars that hold the glass on the second floor, and shoot the glass, you can crouch jump up to the OPPOSITE side that you first entered the room. Up here, there is the skull, surrounded by three mutating flood.
Envy Skull Delta Halo
» Level: Delta Halo
» Difficulty: Legendary
» Display: Envy
» Skull Effect: This skull causes all preset human weapons that are picked up to start at half ammo.
» Location: On the level "Delta Halo" on Legendary Difficulty, Progress until you reach the area during the "Push through the covenant held ruins" where you have to clear a Landing Zone for the Pelican to drop weapons. You will know you are in the right area when cortana says "they're pouring out of the center building". Anyway that area has Plasma turrets along its borders. A little bit after the left side turret you will see the outline of a door in a wall, but the door has a solid rock slab in it and a rock in front of it. Jump on the rock then jump to the ledge above the door then jump on the ledge to the left. Now jump onto the building with the sealed door using grenades. Atop the building you will find two dancing elites and the "Envy Skull". Pick up the envy skull and you will be able to use Active Camoflage like the Arbiter.
Assassins Skull Regret
» Level: Regret
» Difficulty: Legendary
» Display: Assassins
» Skull Effect: This skull will cause all enemies to have active camoflage.
» Location: Immediately after the gondola ride following the battle with the hunters, there will be a building with two turrets on it. Enter the building and turn to your left. There will be a box. Jump on it. From there, jump to the adjacent light fixture, then to the ledge. The ledge leads to the area with the two turrets. Once there use a grenade jump to get onto the roof area, then, using croutch jumps and grenade jumps, follow the right side perimeter of the building. Once you have gone as far as you can go you will find a small grassy area with, on Legendary, two cloaked dancing elites and the Assassins skull
Mythic Skull Sacred Icon
» Level: Sacred Icon
» Difficulty: Legendary
» Display: Mythic
» Skull Effect: This skull will make human vehicles stronger
» Location: In "Sacred Icon" there is a semi outdoor area which has the same type of area right next to it. There is a large sentinal in front of each one. Go past this area and down the piston and you'll be in a vary dark and dank flood infested area. There's a stack of 6 or 7 boxes as you enter the room. Use them to jump up to the landing above. There are a handful of alcoves on your right hand side. The skull is in the third alcove, floating above a dead human flood.
Secrets
Multiplayer Map - Foundation
Beat the single-player campaign on any difficulty.
Blind Mode
At the beginning of Outskirts jump on top of the light on top of the door with a crouch jump, then jump to the left platform. Turn to your left and go down the long dark corridor and pick up the skull; it will say blind and your screen will flash black for a while. In this mode you can not see your weapon, body, shields, ammo, or radar.
To get rid of this feature use the following method:
1. Turn off your XBOX or Save and Quit.
2. Go to Campaign and select level and choose Cairo Station.
3. Skip the cinematics and then Save and Quit.
4. Go Outskirt and your hud is back.
Extra Ammo with Dual-Wieldable Weapons
First, have 2 dual-wieldable weapons (a Needler and an SMG for example), but don't have them out at the same time. The Needler being the one you want extra ammo with, have the SMG out and find another Needler to dual wield with it. Then, find yet another Needler and trade that with your SMG. You'll have 3 Needlers, and have 3x the ammo.
"Blue Screen of Death" in Zanzibar
In the multiplayer map Zanzibar, there should be a computer on the upper level on the defense side that opens up the main gate into the base. After you activate this, the screen goes blue with the infamous BSOD.
Angry Mode
When you are the Master Chief trying to recover the index from the Prophet of Truth on the Covenant Holy City go until you reach the first outdoor area with dirt and vegetation. Take a right as you enter this room and run up to the wall past the gravity lift that leads up to the sniper point. Get on top of the wall by going up the dirt mound on your left. Follow the wall until you reach the floating skull called "Angry".
Mini - Master Chief action figure
In Delta Halo, when you get to that "staircased" waterfall that you must climb up, then jump onto what appears to be a sniper rifle case, then a quick jump to land - as you turn that bend past that cave where the covenant snipers were - head into that cave - it is a dead end... Take a look at the floor - with a scoping weapon... A golden mini - Chief action fugure will be there. If you shoot it, it will also bleed.
Give your squadmates better weapons
Once you have almost used up your sniper rifle, beam rifle, or rocket launcher (with 1 shot left ), trade with your squadmate. Once they have that weapon, they have limitless ammo for it and can help you out immensely with the more powerful weapons. There are two points to note: if you try and trade your weapon back from them, it will still have the same amount of ammo that it had when you gave it to them and the energy sword cannot be traded with human squadmates.
Beat Tautarus easily
When you first start the fight, make sure Tautarus' attention is on another NPC and not you. Grab the energy sword from one of the bodies lying around and wait for his back to face you. When he does, dash behind his back and rapidly tap R, It will hurt him and not allow him to react and attack you. About 30 seconds of this kills him.
Warthog Jumping
The physics in Halo 2 have changed dramatically. You'll notice, first off, that just about any object can move or be destroyed. Every vehicle is now prone to explosion, even the mighty Scorpion tank.
Secondly, Master Chief has mass. Running into a light object or another person will cause them to move. Standing on a vehicle will weigh it down. . Also note that meleeing your partner in the back is no longer an automatic kill. Moreover, it will move them forward slightly (how far they moved is dependent on if the player meleeing was moving forward or jumping at the time of impact).
Warthog jumping is actually a lot easier in Halo 2, though. At least in co-op it is. Here's what to do:
First off, don't go in on legendary. In this mode, if one player dies, you revert to saved. Warthog jumping, however, is all about one player dying. Try normal or easy.
Now, get a Warthog (I suppose other vehicles would work, but for old time's sake...). Choose your location wisely. Preferably somewhere where there isn't a ceiling above you, and where you aren't surrounded by large buildings. Now, start the grenade pile.
It's best if you went through the level, up to this point, without using any grenades. This should cause you both to have eight (four plasma, four frag). Possibly the hardest part of Warthog jumping is making a decent pile. Choose a spot roughly five feet away from where you'll park the Warthog for the launch. Have one player stand there, facing where the pile will be.
The other player now bashes in his teammate's back. Might take three or four melees, but all his grenades should fly forward and land in a fairly nice pile. Player 1 (doing the killing), needs to stand back for a couple seconds, so Player 2 doesn't respawn in the grenade pile. He should respawn with at least one grenade (most probably frag). Have him stand in the exact same spot (or as close as you can get), and melee him again. Keep doing this to build up your pile.
Take note that, when meleeing, you should stand completely still. Moving forward while hitting will place your grenades farther away from the pile, or at least make the creation of a neat pile a lot harder.
If you want, you can also kill Player 1 and get his eight grenades. There are two disadvantages to this, but both can be overcome:
1. You need one grenade (plasmas preferred), to start the explosion. Not killing one player makes keeping this grenade out of the pile a lot easier.
2. Both players now have no grenades, so it's likely you'll take some out of the pile while trying to enter the Warthog.
After you get a decent amount of grenades (5-20+), it's time to clean up your pile. Have one player pick up any grenades that fell away from the others, and kill him again, hopefully putting those grenades back with the rest.
Now you can park your Warthog on the grenades. Parking it with the pile in center of the hog will cause a vertical launch, while parking it without all the grenades under the hog will cause more a horizontal launch. Mix and match these physics however you like.
-Get a checkpoint here by wandering around a bit, or killing a couple enemies.
You'll want it in case you botch the launch.
Finally, toss a plasma grenade right onto the pile (or anywhere near, but on it is fairly standard). Hop in the Warthog before it explodes and enjoy the ride. You and your Warthog can survive an absurd amount of grenades, many more than you would have survived in Halo 1. Use this to your advantage and see where you can get to.
Skull Guide
Bungie put hidden skull throughout the game as gift. Each has its own effect, and is hidden in every level. All but one is found in legendary, Blind skull, which can be found on any difficulty. Some skulls make it harder gameplay and some will help you out.
Unknown Skull Armory
» Level: Armory
» Difficulty: Legendary
» Display: None
» Skull Effect: It appears to make enemies more aware of your location.
» Location: At the begining "Armory" wait in the room until the Sarge starts telling you to get into the elevator. You MUST wait for him to say "Would it help if I said please?" When he says this, get into the elevator and go down to the tram. Get on the tram and face towards the INSIDE of the building. Press up against the glass doors towards the inside of the building. You should hold 'X' down, and you should pick up the skull. It's on a stack of green crates, near the end of the tram ride.
Thunderstorm Skull Cairo Station
» Level: Cairo Station
» Difficulty: Legendary
» Display: Thunderstorm
» Skull Effect: All covenant enemies become spec ops.
» Location: After you take out the second room of covenant boarding the ship, the game says "Priority Shift". Shortly after this you will go to the armory where you will have to take out a couple of Elites. The next room is "Commons B.01" ( a large room with trees and a window at the end on the second floor that has a plasma turret. The skull is on the highest ledge behind you, above the doorway where you enter this room. Take out all the baddies and proceed to the window with the turret. jump to the left onto the ledge from the window. you will notice several diagonal supports that lead up to two thin rails that run the length of the room. Make a well timed jump/duck from one of the diagonal beams to the rails. Follow the rails all the way to the other end of the room and you will see a ledge on the left with a trashcan. In between the trashcan and the wall is another cigar! Knock over the trashcan to reveal the "Thunderstorm" skull.
Blind Skull Outskirts
» Level: Outskirts
» Difficulty: Any
» Display: Blind
» Skull Effect: There is no HUD or weapons on screen
» Location: At the beginning of Outskirts jump on top of the light on top of the door with a crouch jump, then jump to the left platform. Turn to your left and go down the long dark corridor and pick up the skull; it will say blind and your screen will flash black for a while. In this mode you can not see your weapon, body, shields, ammo, or radar. To get rid of this feature use the following method: 1. Turn off your XBOX or Save and Quit. 2. Go to Campaign and select level and choose Cairo Station. 3. Skip the cinematics and then Save and Quit. 4. Go Outskirt and your hud is back.
Catch Skull Metropolis
» Level: Metropolis
» Difficulty: Legendary
» Display: Catch
» Skull Effect: This skull will cause your enemies to throw many more grenades.
» Location: Right after you exit from the underground highway, you'll come to a large open-air circular room with a handful of Jackal snipers and some Elites. The quickest way to get safely to the skull is to get the next checkpoint by jumping into the Warthog and letting the marine drive you to the next area. Jump out of the jeep and backtrack to the large room, and clear the area. You will see a large semi-circlular beam going from one of the main platforms that goes from the ground up to the top of the two towers. Do a grenade jump at the bottom of this beam and walk all the way to the top. Jump over to the ledge of the left tower. Walk to the end of the ledge and you will find the Catch skull.
Grunt Birthday Skull The Arbiter
» Level: The Arbiter
» Difficulty: Legendary
» Display: Grunt Birthday Party
» Skull Effect: Headshots makes enemies explode
» Location: Right after u get out of the sewers (Tunnel), there is a big area and 2 ghosts, kill every thing first, then go to the middle of it where u see a arc that leads up onto a building, throw a grenade down and jump by it to get enough height to start climbing it. When you get to the top take a left and hug the wall around the structure and the skull will be there. To get rid of this feature use the following method: 1. Turn off your XBOX or Save and Quit. 2. Go to Campaign and select level and choose Cairo Station. 3. Skip the cinematics and then Save and Quit. 4. Go Outskirt and your back.
Famine Skull Oracle
» Level: Oracle
» Difficulty: Legendary
» Display: Famine
» Skull Effect: This skull causes all preset human weapons that are picked up to start at half ammo.
» Location: After you've killed your first few flood, you'll come to a
room where there is brakeable glass seperating you from a battle between the Flood and the Heretics. You have to go down there to continue through the level, as after a set amount of flood are killed here, the heretics open a door so you can continue. Then, if you stay at the bottom floor of the 'glass room' and stand on the lower part of the pillars that hold the glass on the second floor, and shoot the glass, you can crouch jump up to the OPPOSITE side that you first entered the room. Up here, there is the skull, surrounded by three mutating flood.
Envy Skull Delta Halo
» Level: Delta Halo
» Difficulty: Legendary
» Display: Envy
» Skull Effect: This skull causes all preset human weapons that are picked up to start at half ammo.
» Location: On the level "Delta Halo" on Legendary Difficulty, Progress until you reach the area during the "Push through the covenant held ruins" where you have to clear a Landing Zone for the Pelican to drop weapons. You will know you are in the right area when cortana says "they're pouring out of the center building". Anyway that area has Plasma turrets along its borders. A little bit after the left side turret you will see the outline of a door in a wall, but the door has a solid rock slab in it and a rock in front of it. Jump on the rock then jump to the ledge above the door then jump on the ledge to the left. Now jump onto the building with the sealed door using grenades. Atop the building you will find two dancing elites and the "Envy Skull". Pick up the envy skull and you will be able to use Active Camoflage like the Arbiter.
Assassins Skull Regret
» Level: Regret
» Difficulty: Legendary
» Display: Assassins
» Skull Effect: This skull will cause all enemies to have active camoflage.
» Location: Immediately after the gondola ride following the battle with the hunters, there will be a building with two turrets on it. Enter the building and turn to your left. There will be a box. Jump on it. From there, jump to the adjacent light fixture, then to the ledge. The ledge leads to the area with the two turrets. Once there use a grenade jump to get onto the roof area, then, using croutch jumps and grenade jumps, follow the right side perimeter of the building. Once you have gone as far as you can go you will find a small grassy area with, on Legendary, two cloaked dancing elites and the Assassins skull
Mythic Skull Sacred Icon
» Level: Sacred Icon
» Difficulty: Legendary
» Display: Mythic
» Skull Effect: This skull will make human vehicles stronger
» Location: In "Sacred Icon" there is a semi outdoor area which has the same type of area right next to it. There is a large sentinal in front of each one. Go past this area and down the piston and you'll be in a vary dark and dank flood infested area. There's a stack of 6 or 7 boxes as you enter the room. Use them to jump up to the landing above. There are a handful of alcoves on your right hand side. The skull is in the third alcove, floating above a dead human flood.
Secrets
Multiplayer Map - Foundation
Beat the single-player campaign on any difficulty.
Blind Mode
At the beginning of Outskirts jump on top of the light on top of the door with a crouch jump, then jump to the left platform. Turn to your left and go down the long dark corridor and pick up the skull; it will say blind and your screen will flash black for a while. In this mode you can not see your weapon, body, shields, ammo, or radar.
To get rid of this feature use the following method:
1. Turn off your XBOX or Save and Quit.
2. Go to Campaign and select level and choose Cairo Station.
3. Skip the cinematics and then Save and Quit.
4. Go Outskirt and your hud is back.
Extra Ammo with Dual-Wieldable Weapons
First, have 2 dual-wieldable weapons (a Needler and an SMG for example), but don't have them out at the same time. The Needler being the one you want extra ammo with, have the SMG out and find another Needler to dual wield with it. Then, find yet another Needler and trade that with your SMG. You'll have 3 Needlers, and have 3x the ammo.
"Blue Screen of Death" in Zanzibar
In the multiplayer map Zanzibar, there should be a computer on the upper level on the defense side that opens up the main gate into the base. After you activate this, the screen goes blue with the infamous BSOD.
Angry Mode
When you are the Master Chief trying to recover the index from the Prophet of Truth on the Covenant Holy City go until you reach the first outdoor area with dirt and vegetation. Take a right as you enter this room and run up to the wall past the gravity lift that leads up to the sniper point. Get on top of the wall by going up the dirt mound on your left. Follow the wall until you reach the floating skull called "Angry".
Mini - Master Chief action figure
In Delta Halo, when you get to that "staircased" waterfall that you must climb up, then jump onto what appears to be a sniper rifle case, then a quick jump to land - as you turn that bend past that cave where the covenant snipers were - head into that cave - it is a dead end... Take a look at the floor - with a scoping weapon... A golden mini - Chief action fugure will be there. If you shoot it, it will also bleed.
Give your squadmates better weapons
Once you have almost used up your sniper rifle, beam rifle, or rocket launcher (with 1 shot left ), trade with your squadmate. Once they have that weapon, they have limitless ammo for it and can help you out immensely with the more powerful weapons. There are two points to note: if you try and trade your weapon back from them, it will still have the same amount of ammo that it had when you gave it to them and the energy sword cannot be traded with human squadmates.
Beat Tautarus easily
When you first start the fight, make sure Tautarus' attention is on another NPC and not you. Grab the energy sword from one of the bodies lying around and wait for his back to face you. When he does, dash behind his back and rapidly tap R, It will hurt him and not allow him to react and attack you. About 30 seconds of this kills him.